This is a project aimed at developing a multiplayer game that uses GLScene.
The basic idea is that each player has a glider which functions because of the magnetic properties of the ground. The ground will then be divided into different sections and each section will have its own varying properties. The glider's acceleration will vary depending on the section's properties so you have to find the right sections to acquire a high velocity.
The object of the game is to collect points by "gliding" through ring that pop up around the course. To make it all a bit more complicated you and your opponents are all magnetic and affect each other with magnetic forces, at the same time stationary magnets will pop up around the course making navigation harder.
The project has been put on ice until I can find a suitable test server.
This project has downloadable items.
This project's source code is available for download.