Magnetic transports is an attempt at making a simple game with Java and OpenGL (using JOGL). The goal of the game is to, given a map with obstacles and towns, construct a network of transport "roads" between the towns. The thing is that the planet (far far away) is magnetic so the transports are a form of magnetic gliders that glide on the surface of the planet (inspired by an early project of mine: Magnetic Gliders).
The gliders are quite cost efficient, they generate their acceleration- and lift force by exploiting the magnetic surface. They lack any kind of steering though, that is why the player has to place magnetic pillars around the map to guide the magnetic gliders via magnetic influence to their goal (the next city). Though the surface does not always provide the glider with the same acceleration force, some parts of the surface have higher "power" and create larger forces than others. That means that the glider will move through the landscape at varying speeds, making the placement of the magnetic pillars harder to calculate.
There are three new things in this project that I have not done before.
This project has downloadable items.
This project's source code is available for download.