Version 0.6: The colors of the map sector power grid overlay has been changed, it is now green and red instead of gray. The greener the sector appears the stronger it is, the reverse is true for red.
Version 0.6: The new button tray is displayed in the top left corner. It currently only holds two things: the two types of magnets that can be build. The tray has a basic on mouse over effect and left clicking one of the buttons in the tray will turn the cursor into a crosshair. A magnet will start building If the crosshair is left clicked on the play field, if the user clicks on the button again or right clicks on the field then the cursor is returned to normal without placing a magnet.
A screenshot of prototype 4. Someone has placed an attracting magnet near a mountain, that can't be good, especially not when the magnet is at maximum power. Two transports are attracted to their doom.
Prototype 3 in action. The screenshot displays five pillars on the top, showing the four stages of the pillar build process along with the (animated) sprites for positive and negative magnets. The dialog in the middle is opened by double clicking on a magnet, it is used to set the magnet's strength. The two metal pads are transport destinations.