The Mining Mystery: How To Play

Default Keys

  • Move - arrow keys
  • Jump - space
  • Release the mouse cursor - r
  • Pause - p
  • Switch transmitter - t
  • Save - Ctrl+s
  • Clear the log - c
  • Switch the target on and off - Ctrl+t
  • Exit - escape

Basic Controls

The controls are pretty straightforward and resemble most FPS games. The camera is positioned to emulate the eyes of the character. Moving your mouse will emulate turning the characters head.

Along the levels you will often find object which have to be interacted with in order to for example open door or solve puzzles. You do this by placing the target (if you have it switched on) over the object and then clicking on it. Most objects will light up when the target is over them.

The Interface

The interface is rather simple, in the top left there's a green box which displays everything concerning transmitters and their energy. It displays how that is left, the distance from it and the resulting consumption.

The target in the center of the screen is there to help target objects, it can be turned on and off. The number in the blue box marked "Heading" is the heading of the character and is there to help the player navigate through the levels.

The dark green box at the bottom of the screen displays messages from the game. The messages can be anything from informing you that an object is too far away to warning you about low energy.

The Menu

The menu is fairly self explaining, everything is pretty much what it sais. The options on the other hand might be a bit confusing. The first part is for re mapping the keys, to remap a key just click the appropriate text field and press the key you want to change to.

The other four options are not about keys but rather about settings. Mouse speed decides how fast the character's head moves. Depth of view decides how far away things should be rendered. The higher the value is the better the game will look but the more resources it will use and vice versa. Ground objects decides whether you want the game to render things like rocks, this makes things more realistic but takes more resources. Turning this option off does not affect the game play at all. Show target decides if you want the target to show by default or not.