Loading procedure

Loading procedure

The whole reason with the Builder is to be able to load a level quickly with a simple procedure. The procedure is uploaded now, I hope the brief explanation is enough. All you have to do is to add the .pas file to the project and include it in the "uses" part. Then call the procedure (well actually it's a function) LoadBuilderLevel(<LevelFile>, <ParentDC>, <MeshFolder>, <TextureFolder>). The function will return true on success and false on a failure. Do note that you do need the GLScene components (can be found under "Links" in the menu) for it to work,

The procedure/function can be found in the project's download section.

On a side-note: I also uploaded the building blocks I used in the preview so people have something to play around with. Hopefully I will get the time to make some better looking ones soon *smiles*.