I didn't want to just throw the program written for the resource map away, instead I made a resource radar for EQ2. It operates by reading EQ2's data about the resources (including mobs) and then displays them on the map. It all looks like the resource map but the nodes aren't static, they update as things change inside the game.
I saw this little project as an opportunity to learn and put some reverse engineering and ASM skills to the test. All went well and I have uploaded the source to the resource map's download tab. The source there isn't complete though, it only contains the frame for the program. The actual core, which extracts and processes the data, has been removed as I don't want to ruin the game by creating an in game radar that anyone can use. The core isn't that exciting so the frame should be as useful as the whole thing when it comes to delphi programming.
Here's a screenshot (very similar to the resource map):
The green squares are land resources, the red dots are mobs. I'm currenty working on improving the map metrics (it's a few pixels off), the filters and on implementing a zoom feature.