The project's goal was to map as much of EQ2's resources as possible. That included resource nodes, distressed merchants, dynamic camps and gather nodes. The nodes' locations were to be recorded and then projected on a client program (and also uploaded to a server).
The whole project was based on a theory that all resource nodes remain static so that they always respawn in the same spot. This theory was later disproved ending the project.
This project has downloadable items.
This project's source code is available for download.